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Va'a is one of my 3rd year Game Design projects at Bellecour School
On this project, I worked on several technical art aspects such as vegetation, shaders, tools, and optimization
This is also the project where I developed my Prefab Placer and Mesh Baker scripts, respectively improving world creation workflow and runtime performance
You can download it here
The first water shader proposal I made to the team was stylized and cheap to render
Made in Amplify shader with Unity HDRP.
The second water shader proposal was less stylized, using transparency, Gerstner waves, depth, and dot products
Made in Amplify shader with Unity HDRP.
A shader to add depth and atmosphere to a scene, while staying much cheaper than real volumetric lights
Made in Amplify shader with Unity HDRP.