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Eole is a game project we made with a group of 5 friends during my 2nd year of Game Design at Bellecour School
This was the first game where I discovered what it meant to work on performance optimization, including mesh baking, GPU instancing, and culling
On this project, I worked on the day/night cycle, VFX, level art, UI, and tools, while also contributing to the character controller and level design
You can download it here
We were asked to design a kakemono for our school